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@distcollective
We've gathered some insights about our March surprise drop, Flux on @base ⛰️ Flux is a time-based & interactive work—an experiment and tribute to techniques like feedback loops, displacement, and instancing. 🧵 👇 https://www.fxhash.xyz/generative/0x6cc2aA000175961f1fb20cdbA7dAd4c0f258f92A
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Flux revolves around one main rule: darker pixels mean slower animation. Fully dark equals a full stop, creating the earthly texture with feedback loop magic.
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The main aspect of the animation is feedback loop and displacement, done using p5js and shaders. Circular movement was an intentional choice for that indented and fractured textures.
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For coloring, after selecting the initial hue, we multiply the canvas with noise on an off-screen buffer and subtract from the main canvas to introduce new colors with movement.
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Some different animation styles are still hidden, but some revealed themselves like this iteration; smooth and fluid! Flux #9 owned by @aebrer
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Using the power of feedback loop, we decided to let users interact with the canvas. Click, and a smaller canvas draws itself, creating a Droste effect.
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@distcollective
Populating the canvas with itself introduces new dark areas, harnessing the power of the main rule we talked about in the first cast.
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@distcollective
This project showcases techniques we explored using TouchDesigner, now implemented in p5js and WebGL. It's our first long-form project on @base & on-chain🦾 https://www.fxhash.xyz/generative/0x6cc2aA000175961f1fb20cdbA7dAd4c0f258f92A
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