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Deepdawg pfp
Deepdawg
@deepdawg
General thoughts after 12 days of stokefire Game is good. Balance is good. Concept is good. Simple yet entertaining and strategic. Lumber camps was genius and the perfect way to automate wood to push progression forward without breaking game. Speed ups being limited is good ( although maybe it should also have a max villager limit you can speed up), relationships being limited to those around your trophy level is good but i would like more targets ( maybe 20 targets instead of 10 now) Easier to talk about things you dont like of course. Raids. I love the idea that the defender has a role to play and chooses to defend wood/ food. I dont love that attackers have to wait for defenders to reveal. From my understanding it has to be this way if you want the defender to play a role since you need them to reveal to check if they defended correct. My problem is raids become unpredictable. -> cont
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Noah Bragg πŸ”₯ pfp
Noah Bragg πŸ”₯
@nbragg
Thanks for the feedback! really interesting to see. So you don't think raiding having a pretty high resource win possibility compared to defense makes it worth it to raid?
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Deepdawg pfp
Deepdawg
@deepdawg
I think its worth it when you have minimal to lose. If my calculations are correct, once i build up like 30 wood and attack someone and they defend wood ( i have 193 trophies) i can lose 28 wood which is alot for where i am at imo.
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0xbloom pfp
0xbloom
@0xbloom
I think it’s the percentage of the resources. In this scenario, you lose 10-15% of wood. @nbragg can you shed more light on this.
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