Content pfp
Content
@
0 reply
0 recast
0 reaction

Cryptomoogle pfp
Cryptomoogle
@cryptomoogle
The best thing I drew on BasePaint this week is kind of an odd one. It's the underlying structure for "Old Maps." Because this and other commits I make don't really look great to mint as an official WIP, here's a screenshot. If you're interested, I'll break down some additional insight below.
4 replies
0 recast
10 reactions

Cryptomoogle pfp
Cryptomoogle
@cryptomoogle
I didn't want to entirely fill in the maps, so I left subtle clues on the canvas and I posted in the chat about the vision. For this particular part, I provided some shading hints that someone else could easily follow. @takicks.eth did an amazing job later adding shadowing in the inner curl of the top right map.
1 reply
0 recast
0 reaction

Cryptomoogle pfp
Cryptomoogle
@cryptomoogle
It would have been easy to just leave things there, but to further clarify, and to separate out the different maps, I drew this schematic: I wanted to preserve the dragon atop, which is why the number 1 was in the orientation it was. The other numbers were oriented to provide clues about how the maps would be read.
1 reply
0 recast
0 reaction

Cryptomoogle pfp
Cryptomoogle
@cryptomoogle
I later noticed that the layering was starting to not make sense, so I tried course-correcting by posting this in the chat: The numbers correspond to the layer order (a la z-index)
1 reply
0 recast
0 reaction