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crunklez
@crunklez
This week I built a work in progress conceptualisation of what Cat Town yield might look like in the absence of "Floofs", the smaller denominator to "Cats" in Cat Town. This is a UX / onboarding challenge that we're tackling at the moment to help reduce the complexity of getting started in @cattown. We've tried to solve several issues: - Not showing fractional cats are lost when combining (to be efficient you gotta try and combine when your cat value is close to a whole value like 2.01) - Renaming "Combine" to "Recruit" to create a bit of world building that will make more sense later - Not showing the fact the user is earning a ticket when recruiting (previously combining) - Pricing things in "Cats" rather than "floofs" or ETH when making a purchase - Changing "Sell" to "Claim" to further explain that this is your yield, nothing is being "sold" There are several other issues that this solution solves, but there are too many to list!
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Shua
@shua85
Man, I’ve already got my projections set up to predict floof generation for the next 7 years. I’d have to rewrite the formulas in my spreadsheet. I like the floof system. I don’t see the need to change it.
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crunklez
@crunklez
There's no change to the system, this is UI only bud. Your predictions will work just as they did before. DM me if you wanna chat about it, really eager to hear what people have to say about this
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