Chase Sommer pfp
Chase Sommer
@chasesommer.eth
v2 frame idea: QWOP lol not actually, but would be hilarious
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ebeezy pfp
ebeezy
@ebeezy.eth
@urls build “QWOP” here are the Mechanics: Controls: Four keys (Q/W/O/P) control the thighs and calves of a runner. Physics: Each limb moves independently using a ragdoll physics system. Players must coordinate the limbs to run forward. Goal: Move as far as possible without falling. Distance is measured in meters. Fail Condition: The game ends if the runner’s torso touches the ground. Visuals: Background: A gradient sky and a red running track with white lane markings. Character: A 2D humanoid figure with segmented limbs, wearing a red tank top, shorts, and white shoes. UI: Distance meter at the top-center and labeled control keys.
2 replies
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Brock pfp
Brock
@runninyeti.eth
@urls can you build a working QWOP?
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ebeezy pfp
ebeezy
@ebeezy.eth
@urls make a simple game where you control a stick figure runner using four buttons/keys: Q and W to move the thighs, and O and P to move the calves. The goal is to coordinate these keys to make the runner move forward on a flat red track without falling. The physics are intentionally awkward, making it difficult to balance and run. The visuals are minimal, featuring a stick figure, a plain background, and a distance counter at the top. The game ends when the character falls over.
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