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rileybeans
@rileybeans
Questing onchain has always bothered me. I believe we can do better. This piece explores how game design principles can help build better in-person and onchain bridges for more connected experiences. Thank you to @samantha @christin and @mariapaula for review! https://app.t2.world/article/cm0y62pxc8674511zmcclu5148q
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@christin
questing to me are often times really awkward task lists / poorly disguised onboarding imagine a world where people who are expert at games and fun like @chasesommer.eth @ispeaknerd.eth @sammy @nounishprof are appreciated by web3 companies to IMBUE fun into their community onboarding process
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@chasesommer.eth
Well most people who are experts are probs working at a studio :P But yeah I think as culture continues to be gamer-oriented, I think we'll see more and more quests. It's the logical evolution of rewards programs... Rewards programs are just super basic progression systems. Imagine Southwest airlines adding sidequests to find X thing in the food court naturally leading to people... buying food :P idk. It would be better than the quest simply being "Buy more tickets" to earn points. lots of thoughts
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rileybeans
@rileybeans
airline loyalty is one example a lot of people use! personally I like when I can progress on a quest without having to spend money, even if it costs time, but that's because I'm broke 😂
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christin
@christin
right?! I feel you have thought about these problems way, way more than the average founder
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