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One fact is that institutions are still betting on games, and even big Web2 game companies are involved, but from a secondary perspective, I don’t know where to get liquidity Games are pure cash cows in Web2, but in Web3, many of them will bring long-term selling pressure to the secondary market due to their design. How to achieve a very good closed loop in terms of supply and demand is a priority issue🔺 Many games will promote the cash flow generated by the business itself for market repurchase, but here they ignore a huge premise: there must be cash flow I have met very dirty teams that have no choice but to sell new assets to the original community for profit. The source of profit is all the first batch of people, and they can hardly make waves in the competition of Web2.
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