Sam Iglesias
@sam
Overwhelming day today, thanks for the kind words everybody. I started working on this project in 2017 when it was kind of skunkworks and contributed to the core interactions, productivity scenarios, and the SwiftUI port into 3D. Real hard problems. Thousands involved. Humbled.
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Cameron Armstrong
@cameron
Man that’s so fuckin cool - mad props and would love to hear your thoughts on it sometime 🫡🫡🫡
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