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# Linea Airdrop.
premium accounts are highly likely to make a profit, while the basic accounts are likely to break even.
Why?
This project strictly checks for fake users. 1.24 million users have earned 2 billion XP, and those who earned XP are considered "real" users.
If "real" users don't receive the airdrop, the project would lose credibility.
If the airdrop is distributed linearly based on XP, there would be no wealth effect, and it wouldn't benefit insiders.
Therefore, tiered airdrop distribution is almost the optimal solution.
How much can each account receive?
Optimistically:
If the airdrop is valued at $1B and split between regular users and depositors, regular users get $500M, $100M goes to testnet users, and XP users can get $400M.
400M/2B = $0.20
Each XP is worth about $0.20. With another round of Odyssey, it will probably be diluted to below $0.15/XP.
see u next cast...... 1 reply
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Based on the current tiered (or multiplier) airdrop system, the first tier should be for accounts with more than 5000 XP. Those who only participated in Park Week can get at most around 1000 XP and are likely to be at the bottom.
There is likely to be a significant difference between basic and premium accounts, potentially tens of times, similar $zk and $zro.
So:
Basic accounts will break even, at most get a small amount , while accounts holding Testnet A-B NFTs and with high XP will still make a good profit (above 2K USD).
I'm definitely going for it, you guys can do as you like.
I've always had only a dozen or so accounts, and from the testnet phase till now, each of my accounts has Alpha NFTs and more than 4000 XP, and they all have deposits. If I don't participate, it's hard to maintain my current tier.
Besides, going for airdrops is always a gamble. If I get nothing, I'll accept it.
So far, I've only been let down by $ZRO, but both Starks and zk have had good returns. 0 reply
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