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kwigbo
@kwigbo
Tiled map editor for my GameBoy game framework written in assembly.
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0xSpencer
@0xspencer
insanely impressive. curious why you decided to write your own engine, and furthermore why you chose to do so with assembly. do you have a release plan or is this more a hobby project? either way congrats on making it this far, im excited to see more!
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kwigbo
@kwigbo
I like writing game engines. I have a javascript engine in flight as well sprout.kwigbo.com I chose assembly since I didn't know assembly. I also wanted to make a game as close to how it would have been done originally. No release plans yet. If I had more time... iOS dev is my full time gig.
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