0to1
share your milestones, tales, questions from the early stage idea maze
Variant Thesis:
Ownership as keystone of user experience, bootstraps networks bigger faster.
Works best when:
1) There is a moral/normative imperative—a movement that people want to participate in. Skin in the game enhances belief, resulting in a more exciting/engaged experience.
Examples: “chancellor on brink,” “world computer”, “open finance/internet capital markets”, “actually open AI” etc.
2) There is a product that people love and intuitively want to own, where skin in the game of investment enhances the experience of using the product, sometimes with additional utility.
Examples (fewer come to mind because regulatory red tape has made it difficult to distribute ownership to product users, as compared with protocols): Digital Art (NFTs), Tesla, Uniswap, Hyperliquid, etc.
If you’re not leaning into one of these two things, ownership may be a really expensive/ineffective way to scale network effects.
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