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Danica Swanson
@danicaswanson
Slowcore Quote of the Day "One might say there is an 'ethics barrier,' a speed above which ethics can no longer exist. After that point, the only remaining goal is to survive the immediate moment... Ethicality requires unhurried thinking." ~ Pekka Himanen, from The Hacker Ethic (2001), pp. 131-132
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y0b
@y0b
Love it. And this thought now came to my mind: are fast-paced videogames non-ethical by definition?
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Danica Swanson
@danicaswanson
Hmm... well, instinctively I'd lean toward "no," but I'd be interested to hear your thoughts on the question you posed there.
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y0b
@y0b
I've just started reading a book called "Tomorrow, and Tomorrow, and Tomorrow." Early in the story the character designs a game. I tried to put a quote from the book in this cast but seems to be too long, I'll break it into a thread under this comment.
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y0b
@y0b
"Sadie’s game was set in a nondescript black-and-white factory that made unspecified widgets. Points were given for each of the widgets you assembled. Sadie had designed the mechanic of the game to be like Tetris, a game for which Dov had often expressed admiration. (He loved Tetris because it was fundamentally creative—a game about building and figuring out how to make pieces fit.) With each of the game’s levels, you assembled widgets that had more pieces and greater complexity, and you had less and less time to accomplish the assemblies. At various times in the game, a text bubble came up, asking if you wanted to exchange points for information about the factory and the kind of products it produced. The game warned that if you received information about the factory, it would result in a minor reduction of your high score. The player had the option to skip as much or as little of this information as they wanted."
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