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siniji
@siniji
I said some bad things I expressed doubts about the profit adjustment of Moxie at the beginning Higher profits in the early stage can attract people other than warpcast to come in. Although it will bring some early arbitrageurs, it can help to get out of the circle Now the model of airstack has temporarily entered a strange cycle - People outside don’t want to come in - Moxie’s airdrop volume is large, and the overall price is pulled very low by the airdrop selling pressure Originally, there were at least several benefits to providing arbitrage in the early stage - There will be a 5% tax for each arbitrage, and each sale of fantoken can bring burning, which in a sense counteracts the number of airdrops. I thought the project party understood this matter. Now that the profit has been reduced, the number of airdrops has become a big problem. Although some people arbitrage before, they can resist selling pressure
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siniji
@siniji
- Attract outsiders to play. In any case, if the gameplay of airstack continues in warpcast and cannot attract players such as sol and btc ecosystems, then in the end fantoken will become a small group of people’s self-entertainment. The ecosystem cannot be established, and naturally it cannot attract people to build building Just like the double helix structure in the economic system, the whole helix was originally rising, whether it was the number of people in the airstack ecosystem or the price of Moxie, they were all moving in a good direction. Now it will only double-helix decline Originally, the early popularity relied on two things: 1. The project side is strong enough and has newer long-term gameplay 2. Rely on external natural traffic Now it can only rely on 1, otherwise it will slowly die when players slowly leave.
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Jeason
@jeason
@betashop.eth
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