Sam Iglesias
@sam
I’m going to create a thread of interesting talks from this week’s WWDC, with tiny comments. Andrew was my closest collaborator when I was doing engineering on this project, and we had a particular fondness for space-based examples. https://developer.apple.com/wwdc23/10109
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Sam Iglesias
@sam
In this talk, he shows off the delicate solution the team landed on to provide abstractions that are both familiar to the 2D layout paradigm of SwiftUI but also contain the power to express volumetric content with hooks into RealityKit and some lightweight 3D modifiers.
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Phil Cockfield
@pjc
This is gold getting your curation over the weeks talks, @sam ← thanks!
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