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YuriNondual(Mental Health Break)
@yurinondual.eth
Is there a name for games that are not fully onchain (like MUD based games), but almost fully onchain games. All the important game state is stored onchain, but not things like MUD folks do where every xy change in movement is recorded. And also it's not fully permitionless. i.e. the session validation happens using a signature signed by a private key that belongs to us. So if we go down or get ran by a bus, game won't simply continue to live forever, however someone can build on top of it. I guess I can almost call our game fully onchain, but don't want to make such a clame if there's an official definition of what is required to be called a fully onchain game
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raulonastool.eth 🎩 🏰
@raulonastool
Onchain is on a spectrum. It's whatever makes sense for the game. For example, a lot of action can be handled on the client side, and only critical milestones or checkpoints could be stored onchain. It'd be like the old Gameboy games that made you "Save" game to keep track of progress. The "saves" would be onchain.
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YuriNondual(Mental Health Break)
@yurinondual.eth
yeah this is us basically. But I guess autonomous worlds === FOCG makes sense, as autonomous worlds has a more narrow definition than FOCG IMO and easier to get
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