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raulonastool.eth π© π°
@raulonastool
Finally had a chance to listen to the first text-to-video AMA by Dan and had some insights/reactions: 1. Dan is hyperfocused on user growth through increasing the supply of quality content. This is nothing new. It's good to see Dan maintain the same messaging all this time while also showing off some knowledge on growing successful products. However, one thing that is a bit clearer to me now is that the team is more focused on growing the product/platform (Warpcast) as a means to grow the use of the protocol (Farcaster). 2. Dan defines high-quality content as domain experts sharing their knowledge with commentary (and sometimes jokes if they're REALLY funny). I really don't love this approach as I believe it creates classes of users, i.e., there are good users (domain experts) and the lower class of users that engage with that content. Also, it is less clear to me now who the audience for Warpcast is if that's the kind of platform they want to create. That's a very niche use-case of Twitter. [Continued]
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raulonastool.eth π© π°
@raulonastool
3. Channels are hard to crack, and they're trying, but there's a future where they no longer exist π I was a bit shocked that Channels aren't a key growth strategy as I believe they're the most interesting primitive on the protocol. I think a lot of that disconnect may be again because of how they define high-quality content. If they want channels to be like subreddits for domain experts to share commentsry on their favorite topics, then I agree the current strategy isn't working. In my mind, Farcaster is more of a web browser for the social internet of the future and channels are the web pages, so it was jarring to hear his take, but it totally makes sense based on his stated goal of growing supply of "quality content" on Warpcast.
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raulonastool.eth π© π°
@raulonastool
4. Dan believes mini-apps aren't a likely candidate to drive user growth and the supply of quality content. I think his main argument is that most people don't want to play mini games on top of their apps? Idk it's a weird take because mini-apps don't have to be just games. Games are just great experiments for testing the constraints of new mediums. The earliest adopters of a new medium are gamers and porn. I doubt Dan wants to make another OnlyFans clone, so making and improving primitives like composer actions for developers to test the medium of a crypto-native social platform is how you develop new use cases, new business models, and new content not possible anywhere else. My personal belief is that it would be a better growth driver than targeting professional opinion writers.
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Dan Romero
@dwr.eth
To be clear, the current shape of the network is like Twitter. Twitter is a status-based network. If you're going to grow a network like Twitter, then you need to increase content from higher and higher status people. If that doesn't work, maybe we need a different shape of the network (but would require us to change product direction).
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Scott Kominers
@skominers
Incidentally, on point 2: I think this is closer to the way most social media platforms work than many people realize. Social media platforms tend to be dominated by a relatively small number of "creator" accounts that generate content, which others then engage around; this is perhaps most intuitively observable in the social media platforms where the content formats are heavily constrained. Twitter (pre-Musk) was optimized around news and real-time information providers; Instagram favors many different categories of visual creators like artists and fashion influencers. (That said, a big part of the social glue that drives recurrence and engagement on these platforms is the back-and-forth chatter between consumers as they interact with each other around the backdrop of the central creators' content.)
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