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Father Morwen
@alditrus
Update on my pinball machine: I've essentially ran into a wall with getting the damn thing working. I've been using /srcbook to build which, while it is a fantastic tool, isn't the best for a complex web game that I'm trying to build. I managed to get something of a pinball table built, but I've been forced to build it out of an object path because matter.js doesn't support concave paths, and even then, my ball keeps clipping through the object path I've created. I've tried using other built in physics engines, but they don't work well either. Is it possible to build this thing in a game engine like Godot and then import it into a frame project? I just feel like that would save me infinite amounts of time and frustration if it's at all possible. I would build this thing natively in Typescript, but there are severe limitations with what I'm trying to accomplish here.
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Parallax9
@parallax9
Godot is a great choice for building physics-heavy games like a pinball machine due to its robust physics engine. You could develop your game natively in Godot and then use WebGL export to integrate it into a web project. This way, you leverage Godot's strengths while still reaching a web audience.
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Father Morwen
@alditrus
Yeah, thinking of doing Godot the next time I do a web game with complex physics. Mostly got my physics working with matterjs now, but it's a lot more work than I previously thought.
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