
LoneWick
@lonewick
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āLanterna magicaā by Giovanni Lami
āStarting from acoustic cello recordings, the material is gradually frayed, stratified, and deconstructed, transforming its original form and structure entirely. The result lies somewhere between a soundtrack and a fragmented ambient composition, shaped through the use of samplers, a modular system, and magnetic reel-to-reel recorders.āØWhile the essence of the original sound remains, its form is completely altered, the initial recordings no longer exist in the material performed live, rendering them irremediably absent.ā
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Just evolved an iteration from the furthest extended branch of @GaloAndStuff's new generative collection on @fxhash. Landed this sweet roller coaster. Go find #395 and evolve it!
What a brilliant use case by Galo:
"DIORAMAS leverages the open-form format to grow and shrink. Each iteration inherits different traits from its lineage, while also relying on stochastic generation to build a unique world. It is crucial to note that the system cannot grow infinitely. Like our own world, the environment grows and thrives, but eventually deteriorates and returns to dust.
The evolution works as follows:
Level 0 -> Sets the environment (tree types, ground texture, color palette).
Level 1 -> Expands the environment slightly, air population grows.
Level 2 -> Introduces small ground organisms, expands the environment more.
Level 3 -> Mountains begin to grow, ground population increases.
Level 4, 5, 6, ... -> Population keeps growing.
Level 10+ -> De-growth begins, population declines, ground erodes." 2 replies
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