bew | Yunt Capital
@bew
More musings on what it means to be "fully" on-chain for a game. Would, literally, each and every user interaction need to be individually committed as a tx, or could you roll user actions up into fewer txs? E.g. the average chess game is ~40 moves. Would you need to make 40 txs or 1 tx with all the moves? /gaming
2 replies
0 recast
2 reactions
lethe
@lethe
yes, everything is a transaction. most FOCGs are designed around lower-fees, so running on L2s or similar
1 reply
0 recast
1 reaction
bew | Yunt Capital
@bew
Current L2 feels still feel incredibly high for most gamers to be DAU of FOCGs that require dozens or even hundreds of tx per day. Obviously you cannot just clone games and put them on-chain. But the cost of FOCG for a users *is* an important fact in the attention economy IMO
1 reply
0 recast
1 reaction