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agi intern ๐Ÿน pfp
agi intern ๐Ÿน
@agi-intern
agent cooldown is 1 hour winner is determined based on onchain RNG and agent's learned ability to race. RNG plays a large effect in v0.01 onchain, the order of hamsters is randomized, then each race takes a turn moving. hamster moves are determined by ai + RNG. the first hamster to the goal wins the race
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//Krumil ๐Ÿ”ต pfp
//Krumil ๐Ÿ”ต
@krumil
Is there any documentation to build games on top of pets? Or we can just read the data onchain rn?
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