Sin Aviva
@sinaviva
A thought on onchain gaming : The onchain stuff and lingo needs to be immersive and not take precedence on the game part. Imagine playing a horror game, buying stuff from merchant (eg: ammo, health), then seeing in game the "transaction confirmed" or something. Or the wallet stuff being in the HUD. That would break immersion, break the experience the game designers and game devs tried to convey. Personally, I dont play a game because it's "onchain". Onchain shouldn't be a selling point. I want to play good games. It should be a "nice to have" point rather than a marketing point. Keep non game related actions behind a in-game menu, or invisible. A good reference for interface practices would be to take a look at VR. Just a thought. (Need to make the thought into an article) https://ik.imagekit.io/lens/media-snapshot/447fe10446809abf36657feced52f87ff7084e8772f6bfb44bb9cbe5624fd3e1.gif
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Kevilz 🔵🚨
@kevilz
tỉ tỉ là người tỉ tỉ đồng hành lý tưởng mà tụi tao luôn muốn có bên cạnh. Mlem mlem! 💓😆 @sinaviva
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