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Samuel
@samuellhuber.eth
How does one build Farcaster Frames? What's the mental model? What do you do? Having worked with the top projects on Farcaster here's how! I think about Frames like a Gameboy. Limited buttons, but with creativity the most fun games and customer journeys can be modelled.
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Johnny Doe
@johnnydoe
I think Farcaster loses because of the excessive limitation. You can compare it with Telegram bots, for example. 100 buttons vs 4. Well, maybe 100 is too much for Farcaster, but 8 is quite possible. Also annoying is the 5 seconds of response from the server, sometimes it is simply technically impossible to implement and forces the user to perform repeated actions. As an example, I implemented a game from the 90s Filler filler.doe.cx, which works in both Telegram and Farcaster from one script. Because of the 4-button limitation, the number of colors had to be cut, and because of the 5 seconds, the computer in the Farcaster version had to be forcibly made dumber. So who benefited from this?
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