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jp π©
@jpfraneto.eth
main lessons 1. UI/UX is extremely important. today, after delivering the prize, i realized that it could be that @jvaleska.eth won because he was the first one on the voting list. and probably many people didn't understand what they needed to do, so they just clicked vote without reading. its wild to see how people interact with the UI of things and how different that this from the expectation. big, big lesson there 2. the communication around the process of choosing a winner needs to be clear and sharp and obvious, from as early as possible. the consequence of this not being in place properly is allowing for false winners (which happened to me yesterday) and which is extremely painful for the trust that people may have of what you are doing 3. the challenge needs to be more fun. right now, everything is too pointed towards the right of the midwit meme. and it feels exhausting inside me. it must feel exhausting for others. things need to be more light. more fun but it is also so hard to get it right
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mide (aka fraye)
@itsmide.eth
the main concept is very interesting, I have just a couple of points: - maybe it could be more effective if you create a period where people can create some proposals about ideas and projects. At the end of this, people vote for the "idea of the week" (or a different time range). with this approach, people decide what they want to build, so you're always sure that there will be hype for the project. - give more space to the projects, they should vote projects and not people (as @jvaleska.eth said). - imo you could also extend the voting period, so people have more time to pitch their projects to the community
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