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Sam Iglesias
@sam
Overwhelming day today, thanks for the kind words everybody. I started working on this project in 2017 when it was kind of skunkworks and contributed to the core interactions, productivity scenarios, and the SwiftUI port into 3D. Real hard problems. Thousands involved. Humbled.
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humpty🧠⚡️ pfp
humpty🧠⚡️
@humpty.eth
Curious how you thought through some of the challenges of existing headsets as it pertains to wearability, productivity, and fashion. And how do you think this one will make the leap for consumer adoption?
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