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phil
@phil
Welcome @tristan-daylight! Tristan is the head of marketing at Daylight Computer. Along with Drew, they'll be answering questions from /books readers over the next hour or so. Daylight is building a new device, designed for deep work Reply with your questions (please make sure to tag him)
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horsefacts
@horsefacts.eth
@tristan-daylight what implications do you think the Daylight form factor has for software and UX? What does a good app for the Daylight Computer look like and how is it different from other Android/mobile/computer applications?
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Drew Winget
@aeschylus
Great question. We have quite a few ideas here, as the current paradigm is based on a rushed port of gestures made for phones, and for consumption behaviors. As speech-to-text transcription models and action parsing and intent modeling also improves, voice also becomes more intrinsic to the medium. A drawback of "Apps" as a concept also has historically hampered interface fluidity. There is no reason why apps cannot share data other than historical inertia and business model cruft. This affects interaction because each app needs strong boundaries around itself to communicate to the user what it is doing. The grayscale display also means symbolism and rigorous typography must play a greater role. New interactions will be two-handed, hand+stylus, and hand+voice, and other combinations. A good app on a tablet will behave more like a game than a grid-based printed design. This means controls that aren't direct manipulations are positioned near where the hands will be. Choice of color will be high-contrast.
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