timbeiko.eth pfp
timbeiko.eth
@tim
Is there an equivalent to “the purpose of a system is what it does” for (meta)games/politics/coordination? I get that these are encapsulated by the idom, but looking for something that highlights the human side over the procedural/mechanistic one.
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timbeiko.eth pfp
timbeiko.eth
@tim
“Show me the incentives and I’ll show you the outcomes” feels like the closest?
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harsh  pfp
harsh
@harshh-jainn
Oooh I've been thinking I'd learn how to build a board game as the really scaled up version of that is companies/religions/nations (incentive design problems of very large scale)
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