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edwardf
@gn0madic
trying to build an RPG game using tavern, using NFTs as heros - the biggest challenge I'm running into is that the engine only really supports 1 token. This works great for smaller games, but for deeper ones it dramatically limits the possibilities. Thinking this through, going to require some drastic changes to the data-storage model. Right now onchain data in tavern is accessed by a "key" - so like `I need a health stat, let me get the data for "health`. The problem is that both players and enemies will have "health". This means I need the data lookup approach to be much more flexible - and I don't want to overcomplicate it, because tavern is already sufficiently complicated.
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