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edwardf

@gn0madic

99 Following
48 Followers


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edwardf
@gn0madic
Just minted my donation on @gitcoin 🫡 My impact is now onchain!
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edwardf
@gn0madic
hey @onchainkit have you thought about adding a <ChainImage>? Would be awesome to be able to pass in the chainID as a prop or something
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edwardf
@gn0madic
The Sun is still shining, that means Onchain Summer is going strong - Join us at the Sunny Awards, and let's celebrate builders on the superchain! https://trib.al/mG3KMeu
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edwardf
@gn0madic
It looks like we're a winner of the onchain summer hackathon! Thanks for coming along in this ride with us ❤️ I'm not done with tavern - I just started a new day job and need to focus my energy there. Once I'm more settled I'll find nights and weekends again for tavern!
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edwardf
@gn0madic
Tavern:Heroes is coming together. Similar to the OG Tavern, it provides systems that you can customize by submitting transactions (without writing code). These systems are quite opinionated. Systems include: 1. Hero classes (define base stats) 2. Rarity Gatcha (adds rarity and stat bonuses based on rarity) 3. Stat Resolver (maps stats to eachother with multipliers) 4. EnemyFarm (define enemies, and their stats) 5. Combat Actions (define actions players and enemies can perform in combat) 6. Combat Resolver (let the player and enemy take turns performing actions, with ordering based on their "speed" stat)
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edwardf
@gn0madic
this week I built a prototype of Tavern Heroes- A much more opinionated protocol for creating RPG games based around an NFT as a hero. The idea is that you can define classes, enemies, and attacks - and then associate them with your NFTs and require ownership. Someday without writing a line of code.
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edwardf
@gn0madic
"hey CIA can we go destabilize a foreign democracy?" "No we have destabilized democracy at home"
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edwardf
@gn0madic
trying to build an RPG game using tavern, using NFTs as heros - the biggest challenge I'm running into is that the engine only really supports 1 token. This works great for smaller games, but for deeper ones it dramatically limits the possibilities. Thinking this through, going to require some drastic changes to the data-storage model. Right now onchain data in tavern is accessed by a "key" - so like `I need a health stat, let me get the data for "health`. The problem is that both players and enemies will have "health". This means I need the data lookup approach to be much more flexible - and I don't want to overcomplicate it, because tavern is already sufficiently complicated.
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edwardf
@gn0madic
I got my Moxie Pass! Mint yours to be eligible for upcoming airdrops, grants, Fan Tokens and more! cc @betashop.eth @airstack.eth
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edwardf
@gn0madic
The onchainsummer hackathon ended but we're just getting started.
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@gn0madic
Rock paper scissors is just the beginning. You can mix and match any components you want, and then customize them to fit your needs. All onchain, all without code.
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edwardf
@gn0madic
This week I built four new components for tavern, that you can use to create your onchain game without writing any code. Play games with your community.
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edwardf
@gn0madic
Shipped four new components tonight, they're live on prod
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edwardf
@gn0madic
hey @devfolio when I try to edit my submitted project for onchainsummer, I get a 404 error Anything I can do?
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edwardf
@gn0madic
This week I'm still building Tavern, so you can create games onchain without writing any code. New webapp, and now your games can reward NFTs, require players to hold an NFT, and lastly you can introduce a time limit on how frequently a player can call your gameplay. We're not stopping, follow along in /playtavern
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edwardf
@gn0madic
Continuing to add functionality to our onchain game engine, so you can create games without writing any code. Added the ability to require a player holds an NFT, the ability to distribute NFT rewards, and the ability to limit how frequently a user can call a function. All on the #superchain, all onchain summer.
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edwardf
@gn0madic
I started adding some new components today, actually knocked out 3. Require 1155 will only let players play when they hold a given nft, this one will work well with Zora. Reward 1155 will distribute an NFT token - realizing this needs some work because it requires minting permission Daily Interaction will only let players call a function once within a configured time period - for example this will allow a daily claim or help prevent spam
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edwardf
@gn0madic
How it started vs How it's going
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edwardf
@gn0madic
We want you to play games onchain with your friends. This week I finished building the create game flows for Tavern. Check it out! Launch a game in 3 minutes without writing a line of code. https://www.loom.com/share/ec020b7fcd1f406ba8c38e1a01a097b7?sid=2b991fad-0cc7-4ee4-8644-ceb805b9846a follow along at /playtavern
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edwardf
@gn0madic
we're on devfolio, ready for onchainsummer! https://devfolio.co/projects/tavern-9f01
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