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edwardf

@gn0madic

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44 Followers


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edwardf
@gn0madic
Here is a loom describing three things I do for web3 projects that might be helpful: 1. GetDeploymentHooks 2. npx wagmi generate 3. gitbook on github https://www.loom.com/share/fb73787f2ac54356abde703928109d5a?sid=e255d153-4b70-49f8-af47-778fe79b5f31
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edwardf
@gn0madic
If you're going to run retrofunding in 2025, your campaign should be based on historical impact metrics. Retrofunding campaigns where people vote on a project is just a popularity contest and might as well be called "badge holders deciding funding" Excited to see MBRF used for @gitcoin GG23
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edwardf
@gn0madic
remember to treat your AI agent teammates with respect
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edwardf
@gn0madic
check out the numbers for staking GTC token as a part of #GG23: https://dashboard.boost.explorer.gitcoin.co It is nice to see incentive alignment play out in real time - and it's pretty clear that ROI is a great incentive. What kind of GTC experiments should we run at @gitcoin next?
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@gn0madic
There is something very Zen about scoping a product down to a csv upload and button click.
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edwardf
@gn0madic
GG23 ramps up today, and @gitcoin prod/eng has been shipping. ✅ Completely New Retro Funding Product ✅ Stake GTC tokens to support your favorite project ✅ Show your love to Gitcoin on checkout ✅ New Attestations to show off your impact ✅ Dramatic Indexer Upgrade (v2.0)
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edwardf
@gn0madic
I had the chance to speak at Gitcoin’s Schelling Point about designing a manageable UX for scaling and modular products. Traditionally, we build with user personas in mind (buyer vs. seller), but our team has found far more impact by taking a feature-first approach—focusing on core actions like apply, vote, and fund, regardless of persona. This shift has made our product more intuitive and adaptable as it scales. Excited to keep the conversation going and show off what we’ve been building—stay tuned!
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edwardf
@gn0madic
Messing around with onchain svg generation
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@gn0madic
Just minted my donation on @gitcoin 🫡 My impact is now onchain!
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@gn0madic
hey @onchainkit have you thought about adding a <ChainImage>? Would be awesome to be able to pass in the chainID as a prop or something
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edwardf
@gn0madic
The Sun is still shining, that means Onchain Summer is going strong - Join us at the Sunny Awards, and let's celebrate builders on the superchain! https://trib.al/mG3KMeu
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edwardf
@gn0madic
It looks like we're a winner of the onchain summer hackathon! Thanks for coming along in this ride with us ❤️ I'm not done with tavern - I just started a new day job and need to focus my energy there. Once I'm more settled I'll find nights and weekends again for tavern!
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@gn0madic
Tavern:Heroes is coming together. Similar to the OG Tavern, it provides systems that you can customize by submitting transactions (without writing code). These systems are quite opinionated. Systems include: 1. Hero classes (define base stats) 2. Rarity Gatcha (adds rarity and stat bonuses based on rarity) 3. Stat Resolver (maps stats to eachother with multipliers) 4. EnemyFarm (define enemies, and their stats) 5. Combat Actions (define actions players and enemies can perform in combat) 6. Combat Resolver (let the player and enemy take turns performing actions, with ordering based on their "speed" stat)
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edwardf
@gn0madic
this week I built a prototype of Tavern Heroes- A much more opinionated protocol for creating RPG games based around an NFT as a hero. The idea is that you can define classes, enemies, and attacks - and then associate them with your NFTs and require ownership. Someday without writing a line of code.
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edwardf
@gn0madic
"hey CIA can we go destabilize a foreign democracy?" "No we have destabilized democracy at home"
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@gn0madic
trying to build an RPG game using tavern, using NFTs as heros - the biggest challenge I'm running into is that the engine only really supports 1 token. This works great for smaller games, but for deeper ones it dramatically limits the possibilities. Thinking this through, going to require some drastic changes to the data-storage model. Right now onchain data in tavern is accessed by a "key" - so like `I need a health stat, let me get the data for "health`. The problem is that both players and enemies will have "health". This means I need the data lookup approach to be much more flexible - and I don't want to overcomplicate it, because tavern is already sufficiently complicated.
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@gn0madic
I got my Moxie Pass! Mint yours to be eligible for upcoming airdrops, grants, Fan Tokens and more! cc @betashop.eth @airstack.eth
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@gn0madic
The onchainsummer hackathon ended but we're just getting started.
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@gn0madic
Rock paper scissors is just the beginning. You can mix and match any components you want, and then customize them to fit your needs. All onchain, all without code.
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edwardf
@gn0madic
This week I built four new components for tavern, that you can use to create your onchain game without writing any code. Play games with your community.
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