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Genesis is a high-performance physics platform for robotics, embodied AI, and physical AI applications.
It features:
- a universal physics engine for simulating diverse materials and phenomena.
- a fast, lightweight robotics simulation platform.
- a high-speed, photo-realistic rendering system.
- a generative data engine that creates data from natural language prompts.
- cross platform supporting Nvidia/AMD/Apple/Intel GPU/CPU, Windows, MacOS, & Linuxβnatively.
The platform combines advanced physics solvers into a unified framework and includes a generative agent for automated data creation. The open-sourced physics engine, built in Python, outpaces GPU-accelerated systems like Isaac Gym and MJX by 10-80x. It achieves ~430,000x real-time simulation speed and trains robotic locomotion policies in 26 seconds on a single RTX 4090.
Genesis aims to:
- make physics simulation accessible.
- unify cutting-edge solvers for high-fidelity virtual environments.
- automate data generation to reduce manual effort. 2 replies
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