Dan Romero pfp
Dan Romero
@dwr.eth
Average mini app UX should start with as few buttons and UI elements as possible. CarPlay UX is a good starting point, and then slowly add functionality. https://www.google.com/search?&q=carplay+ui&udm=2 Of course there are plenty of instances, e.g. games, where the UI is denser and more complicated.
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matthew chaim pfp
matthew chaim
@chaim.eth
what are your thoughts on the Add Mini App CTA modal? When the modal opens immediately on entering a mini app, it feels too soon and abrasive. Putting it further in the user journey likely decreases mini app adds I’m guessing? Where would you put it?
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Apex777.eth pfp
Apex777.eth
@apex777.eth
-- CarPlay UX is a good starting point, Clever analogy.
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ng 🌝 pfp
ng 🌝
@iamng
Striking to have one button per screen with https://yellowme.xyz
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ranger.degen.eth 🥷 pfp
ranger.degen.eth 🥷
@just-nath
starting simple is so important, especially when you think about how overwhelming a crowded interface can be at first. CarPlay is a great reference too; it really forces you to prioritize only what’s absolutely necessary for the user in the moment. Then as users get more comfortable, you can layer in complexity where it actually adds value. Hmm…. Nice Out of curiosity, are you thinking about a specific mini app right now?
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Koolkheart pfp
Koolkheart
@koolkheart.eth
Nothing worse than opening a mini app and getting hit with a million buttons and no clue where to start. Keep it stupid simple in the beginning or I'm gone
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Father Morwen pfp
Father Morwen
@rev-morwen.eth
Agree. I say in most cases, less is more when it comes to a good UI; reduces visual clutter as well as cognitive overload.
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