Chris Dixon pfp
Chris Dixon
@cdixon.eth
To those who say toxic culture is inevitable in scaled online communities: I’d say the web and email are doing well. There is toxic stuff of course but also sufficient tools to screen it out. Architecture matters.
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ted (not lasso) pfp
ted (not lasso)
@ted
+1. been thinking about how FC’s architecture draws on the positive aspects of culture, turns them to our collective advantage, and leaves behind the negative aspects as we build together. excited to think of FC as a critical vehicle for wider cultural change. the earliest evidence is FC’s cultural evolution from
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Varun Srinivasan pfp
Varun Srinivasan
@v
Also YouTube comments went full 180 from terrible cesspool to pretty positive vibe
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Alex Kwon pfp
Alex Kwon
@ace
100%. Architecture matters a lot. I've both seen a 5 people toxic group chat, and a 10k people-filled stadium cheering with positive vibes.
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Alex Kwon pfp
Alex Kwon
@ace
@perl re:online communities #chrisdixon
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Ivy 🌿 q/dau pfp
Ivy 🌿 q/dau
@ivy
The 'one big playground' model just doesn't work at scale, across two different forms of social media (Twitter and Clubhouse) it just descends into various forms of tribalism.
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Ivy 🌿 q/dau pfp
Ivy 🌿 q/dau
@ivy
90's era forums actually had things figured out quite well as far as just the right amount of async and just the right amount of separation, there was a larger forums 'ecosystem', forums would invade the other sometimes but there were clearly defined community walls
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Ian Place pfp
Ian Place
@ians-place
The screening component is subjective though. At a certain point discretion by an individual or entity is made as to what is toxic and what isn’t. I do agree that toxic cultures can be mitigated with the right tools but context is everything.
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MikeyPiro.eth pfp
MikeyPiro.eth
@mikeyp
I love this and I feel the promise of FC is the ability to opt out/in to scaled and subcultures with more control ease. I also believe culture is set by first movers, and the folks who started the internet believed in principles and decorum that thankfully persist today. Grateful FC started this way too.
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mark pfp
mark
@bissell
The biggest difference imo is that with networks like the web and email, you engage with content/communities you deliberately searched out. It’s the difference between: Users saying “hey computer, I want to see X.” versus Computers (algo recommenders, etc) saying “hey user, you want to see X.”
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sterlingb.eth
@sterling
Yeah that type of thinking assumes we have no agency in this. Nihilistic. Boring. We can build things to weed out the toxicity.
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Ben pfp
Ben
@0xbenersing.eth
@perl Web3 Evolution
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Nate Abbott pfp
Nate Abbott
@nate
Solving spam was critical for the longevity of email (and you could argue that google did the same for the web). Wouldn’t have happened if it wasn’t open architecture that allowed for competition in the client (and public evolution of the protocol, eg DKIM).
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Hunter Lampson
@hl
love this idea. Internet Architecture : Digital World :: Laws of Physics : Physical Word
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William Allen pfp
William Allen
@williamallen
Behance is and has been one of the largest communities for visual artists (as you know!) - and we worked hard to cultivate a culture of appreciating vs competing. It worked.
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Nick Smith
@iamnick.eth
I believe that incentivising positive interactions and behaviours on social platforms is offering us a glimpse of what the internet should be, could be, will be. The era of profiting from hate is coming to an end.
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Tom
@tomskyrme
Values based social design does this. Standards are set and reinforced by the community
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Rick Crosschain pfp
Rick Crosschain
@rickcrosschain
It’s a rampant problem in games. Me & @daes are building @gg which is infrastructure to tone this problem down
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Ben O’Rourke pfp
Ben O’Rourke
@bpo
What do you think foments toxic culture on Twitter/Facebook? Algos which make toxic content viral?
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haltakov.eth
@vlad
Isn’t the better conclusion here that tools matter?
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