downshift
@downshift.eth
do you think tipping is dying?
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onten.eth | āļøšš©
@rezaisgoat.eth
We just need a new way of doing it. The current way looks spammy to a newcomer. I have a few "features" of how a tip should be, but I still cannot think of possible ways to implement them.
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downshift
@downshift.eth
would love to hear more!
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Brock The Breadcat
@breadcat
just off the top of my head. tipping tokens standarize their foundations with apis/ single-sources of truth for things that are easy to build dynamic frames, dashboards, tracking, usage by default. Think "Tip Kit" sort of deal that just lets you roll your own safely and easily. Then we look into standardized Actions or action/frames that then hit you with a direct cast for results vs spamming replies. Flow could be: Find content/art you love. Click the four-square icon, click tip, a frame pops up with your allowances and a number, type the number you want to use, next screen -- the amount, confirm. Then it sends it for you easily... you get a DC "Your tip was recieved". they get a DC "You just got XXX from @username!" everyone just follows the tip-bot to get notifications. Then it's invisible to most users but very visible to those who want to play.
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onten.eth | āļøšš©
@rezaisgoat.eth
the DM for sender and receiver solves a part of the issue I have had, but the problem is that there's apparently a rate limit for DMs. This could be addressed by sending hourly tip reports tho. The main problem with this approach is that the action+frame method takes too much time and it becomes so inconvenient that it actually would feel like writing a check. The "like to tip" method for ham is innovative, but it also feels kind of counterintuitive if you want to tip more than a few times (liking and un-liking a post for a few times)
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onten.eth | āļøšš©
@rezaisgoat.eth
Oh and btw have some 101 $degen šx1111
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