Content pfp
Content
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Cameron Armstrong pfp
Cameron Armstrong
@cameron
Working through a mental model rn 1. Good content is harder to make than bad or stolen content 2. Given a quantity incentive w/o quality penalty, bad content will always proliferate faster 3. Quality is group specific and really hard to measure So until you know what your group loves, rewards accelerate bad actors?
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ascend pfp
ascend
@ascend-farcasts
Quality is always hard to measure and I think actual 'good' content comes from either filling in gaps by being early in telling people certain stuff, or filling in necessary things from existing content Imo finding what 'your group' loves =/= write what you love
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