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Ryan J. Shaw
@rjs
At last the debate arrives at our hidden presuppositions! @vijay believes that a 70% cashback parameter will promote more participation in AF than an e.g. 30% cashback parameter, and therefore will produce more revenue overall for *some* channels. I believe the number of subscribers in my channel is a result of *my* hard work, not $ALFA games. I don't need the gamification - my game is delivering cold, hard content 👊 So this is why I'm annoyed that my work is being potentially discounted down 70%, and why @vijay is annoyed *his* work to build an active subscriber base is being discounted by me in turn. Specifically, the 70% parameter would need to consistently bring in 2.6x more subscribers with the e.g. 30% parameter for @vijay's argument to hold. Who's correct? I think he and I are on the same page here -- it needs to be a configurable parameter which each channel can play with and discover what works best for themselves.
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AlvarLord
@amartos
It's not a bad approach that the cashback will be configurable by the channel owner. Each one will adjust it to what they believe is most beneficial according to their interests. In the end everything will tend to balance out, it will not make sense to put only 5% or put 99% In any case, there should be a limit on the number of changes in that configuration, so as not to cause harm with sudden modifications in short periods of time. c Could be tested.
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Ryan J. Shaw
@rjs
Agreed, there will presumably be a cooldown period
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