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AfroRick

@afrorick

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AfroRick
@afrorick
Graph RAG solves many of the fundamental problems with traditional RAG.
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AfroRick
@afrorick
I just played the Guess the Movie game. I challenge you to solve it under 2 attempts!
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AfroRick
@afrorick
Rate cut won't really change things in a meaningful way. The trajectories are still the trajectories - although I don't see the financial apocalypse that some others do.
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AfroRick
@afrorick
Also note, we have a test project BIGTest which will be the demo framework for GodotBlockchain and we will build this to all our support(able) platforms to ensure functionality works on each release. This too will be released open-source so people can look at how we're eating our own dog food as we go.
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GodotBlockchain v1.1.0 is released and adds functionality for pulling 3D .glb content from NFTs and deploying it into Godot scenes. Next tagged release v1.2.0 will add on additional metadata from NFTs so you can look at the NFTs a user has and composite say "an outfit" based on the NFTs they have claimed. @thirdweb
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AfroRick
@afrorick
GodotBlockchain v1.1.0 is released and adds functionality for pulling 3D .glb content from NFTs and deploying it into Godot scenes. Next tagged release v1.2.0 will add on additional metadata from NFTs so you can look at the NFTs a user has and composite say "an outfit" based on the NFTs they have claimed. @thirdweb
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@afrorick
It has been a complete slog, but we've finally caught up to the 2.x .Net SDK with Thirdweb and have updated all of the code so that we can now properly process 3D NFTs again... Next step is making sure that animations still work and that we can still pull down whole scenes off NFTs. This was a pretty big fix!
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AfroRick
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First tests of 3D NFTs in Godot is looking good...
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We're getting close to wrapping on 3D from NFTs. Should be done by next week for ERC721s and ERC1155s.
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AfroRick
@afrorick
We've started testing v1.1 of GodotBlockchain to enable loading 3D objects (including entire 3D scenes) from NFTs. Only the binary .glb s going to be supported. Blender can export .glb and there are a variety of other tools to convert formats to GLB. https://en.wikipedia.org/wiki/GlTF
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AfroRick
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GodotBlockchain version 1.0 is finally released. We needed to drastically refactor some things to align with the roadmap for the ThirdWebSDK version 2.0.0 so we could rapidly add some of the features that Thirdweb has recently added. @thirdweb
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AfroRick
@afrorick
5 $DEGEN
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@afrorick
Congratulations to the Godot game engine team for their massive jump in indie game developer adoption year over year (YoY). Version 4.3 is really going to help solidify this and I expect that this trend will continue into 2025 based on the roadmap - especially if MSFT get's .NET9 working properly in the web browser for all of the projects waiting on support.
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So excited that 1.0 is finally nearing release (being tested by actual users now). There is a long road of things that are coming next, but building atop this foundation will make the next steps a lot faster.
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AfroRick
@afrorick
πŸ™ πŸ™ πŸ™ πŸ™ πŸ™ Thank you!
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This is an extremely important observation. If "winning" is the fun factor and it is something that can easily automated - is it really a game or a programming assignment. But similarly, if the things that the players do isn't fun, but done as Sybil detection - it is similarly a failure.
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We are happy and thankful to announce that we have been selected for the @thirdweb Startup Program.
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AfroRick
@afrorick
Found some pretty stupid bugs that I swore that I fixed previously. May be some git regression that I caused somehow.
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AfroRick
@afrorick
Those accounts seem to have all of the defining attributes of a bot account.
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AfroRick
@afrorick
Thanks to Delta Airlines for upgrading me and saving me from riding back and forth to SEA in a middle seat! Middle seat is definitely aggro for me.
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